Max

SWTOR Escape Pod Cast 9 – Sorcerer Leveling

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-9 bring you news about class buffs and nerfs, and the winter update blog. We also answer a listener question with a holocron about leveling a Sorcerer. Thanks Walrus50!

Oh, and the answer is, of course, ‘lukewarm’! (Unironically my favorite Star Wars joke, which I tell at every opportunity!)

Direct mp3 download link.

Are you a mature, team player interested in a supportive gaming community? Come join AIE

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)  

 Podcast theme music by Dan-O at DanoSongs.com 

SWTOR Escape Pod Cast 8 – Dread Fortress Tour

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-08 bring you news formerly classified as super secret, patch note updates, and some news of open spots on an AIE Ops team. We also take prospective home buyers on an open house showing of the charming Dread Fortress.

…and judging by the scene in Nemro’s cantina, even if you don’t let the wookie win you should go ahead and continue playing. It’s just a flesh wound.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)  

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 7 – Oricon

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-07 bring you news fit to sacrifice a bothan over, including the patch after the patch after the 2.4 patch, back to bounties, and a bit of AIE activity. We also dive into All the Things about Oricon, story missions, daily missions and a first look at the Dread Fortress.

Oh, and the Tiny Rackling had this to say, “Come at me bro! Do  you even force lift?!”

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu) 

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 6 – Healer Leveling

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-06 talk about the recent news headlines on a new cartel pack, the upcoming game update, and the finale of the AIE SWTOR Amazing Race. We also examine a holocron of dark secrets on how to level as a healer.

Disclaimer: Ewok hang gliders should not be used by non-Ewok races. Failure to observe weight limits and other safety precautions may result in the user ending up late (as in, “Here lies the late Max who decided to try out Treek’s glider and jumped off a cliff on Tatooine. Have a nice dirt nap.”)

SWTOR Escape Pod Cast 5 – DPS Basics

This week @AIESema, @MaxTheGrey and Astromech EPC-05 talk about the recent news headlines on a mini-patch, the closing of the PTS and AIE wrapping their Amazing Race. We also crack open a holocron of dark secrets about an introduction to DPS.

 Side note… my companion was stopping by to talk about dangerous technology but didn’t make it to the podcast as she was killed riding the elevator to join us.

SWTOR Escape Pod Cast 4 – Cartel QA

This week @AIESema, @MaxTheGrey and Astromech EPC-04 talk about the news on bounty contract week, a couple patch notes for the week, and leg three of the AIE Amazing Race. We also answer a guild member’s question about our thoughts on the Cartel Market and things like the Black/Black dye.

Oh, and it’s only the main bar at the Nexus room that only has Spiced Blue Milk. Those private back rooms are where they hide what they are really serving… Chilled Corellian Cocktails.

The Weeping Angel Boss Fight Concept

CC chinny_chin_chin00 via Flickr

This is a design concept being floated to the Bioware development team for SWTOR (though would work in pretty much any MMO, I think.) We have clear and obvious reason to believe that it may be the most awesome boss fight idea ever conceived.

One of our guild members, Sferics, came up with the core of this idea earlier this evening and we decided this needed to be written up and submitted to the highest of development authorities for immediate implementation in future content!

I give you the “Weeping Angel” boss fight mechanic!

Backdrop/setup

The scenario can vary but in a SWTOR context, Flash Point or Operation, something like the force ghost of an ancient Sith Lord trapped in a vault lined with statues would set the stage well. The boss can be at the head of the room represented by a large statue. The key to the mechanic would be the series of human sized status around the perimeter of the room initially positioned with their hands covering their eyes!

Key Elements

  • Darkness – The entire fight would need to take place in near dark for the mechanic to make sense with what you’d expect from “Weeping Angel” behavior. We’ve already seen this in other flash points in SWTOR and works well.
  • Flashlights – At the entrance, each ops team member would be able to pick up a light of some kind. These would light only for a short period on activation, say 10 seconds, with something like a 30 second cool down. This would force the need for coordination between team members for the lighting mechanic to have full coverage. Again, these already exist in some form in SWTOR content.
  • Weeping Angels – The key mechanic and I imagine you can already guess how these work. The statues surrounding the room are fixed and immune to damage while “observed.” The light from the flashlights when swept over them would serve to quantum-lock the angels for a period of a few seconds. Once this timer is up, if they have not been re-locked with a flashlight they move toward the nearest player.
  • Feeding – If a player is reached by an angel that player is removed from the fight and “lost in time.” At this point, the angel is no longer immune to damage and must be DPSed down to return the missing player to the fight.
  • Quantum-Lock – With only 10 seconds of light and a 30 second cooldown it would take at least 4 players rotating turns running a circuit of the room to keep light on the statues. This would be the key coordination mechanic and would need to be tightly timed enough to make angel movement likely.
  • Boss Mechanics – To increase pressure on the group and the likelihood that angels will be moving, various boss mechanics can be introduced as well. As only one possible example, high damage energy beams that divide the room for a few seconds might prevent the current flashlight runner from reaching some angels. This would either need to be compensated for by players spread on the opposite side or cause the need for the team to be in motion, kiting the moving angels.

As mentioned, this is obviously one of the most awesome fight concepts ever proposed and as such should be implemented immediately. I also think naming the boss after Sferics would be nice, and maybe throw in a little lore object that credits the Lords of Light (LOL) operations team of Alea Iacta Est as well.

Thanks for your time! (Which I will, of course, consume.)

* Thanks to machernucha via Flickr for the creative commons photo.

The Curse of Chalion – Wrap-Up

The_curse_of_chalion_coverIn the “Wrap-Up” I’ll post my notes on the entire book as a sequel to the introduction post which you can find here.

Here be spoilers!!

While we get early glimpses into the potential hero lurking behind the broken façade that Cazaril shows, it isn’t for quite some time that we get any major unveiling of how he might develop. Lois McMaster Bujold spends significant time hammering into the reader the broken nature of Cazaril’s body if not his spirit as well. As I mentioned in the introduction, I appreciate a somewhat hamstrung protagonist when done well, and it is done pretty well here, but the author spares no opportunity to illustrate Cazaril’s weaknesses. I think I prefer the slightly less destroyed yet still interestingly constrained protagonists such as Mile Vorkosigan, Lois McMaster Bujold most well know creation, or The Gunslinger.

The Lois McMaster Bujold also keeps us waiting for development of the magic/religion for quite some time. It isn’t until Cazaril’s successful use of “death magic” that both Cazaril’s power and place as well as the very real power of the 5 gods comes together and makes it’s way into the novel.

From there the journey of “Saint” Cazaril (some aspire to sainthood, some have it thrust upon them) provides an excellent vehicle for the author to play around with the ideas of gods, religion, fate and free will. I found this quite interesting and as entertaining an aspect of the book as the base plot elements.

Umegat is a great character and becomes a very useful tool in exploring these themes as Cazaril uses him as a sounding board for his questions about the gods and sainthood. As Cazaril starts to learn just how far back it seems his path had been set the concept of fate and free will are tested. I liked the idea that fate and free will might be able to coexist by offering the fated path to many, many “Cazarils” but only coming to fruition when individuals exercise free will to choose each step on the path.

Overall, I enjoyed the second half of the book quite a bit more than the first, but I expect that is by design. I liked the small bits of theater like the choosing of the mules or the interaction with the crows just as much as the large plot elements. And while the “happily ever after” ending for Cazaril was a bit overdone I was fine with it.

Finally, the intertwined story of Lady Ista and Cazaril’s final prophetic “blessing” on her create the right amount of interest and setup to launch Paladin of Souls.

Let me know your thoughts!

SWTOR Escape Pod Cast 3 – Patch 2.4

This week @AIESema, @MaxTheGrey and Astromech EPC-03 talk about the news on some cartel fixes, the return of bounty contract week and leg two of the AIE Amazing Race. We also spend some time in a segment call “Jumping to Conclusions” where we cover what we saw and did so far on the PTS in patch 2.4. Beware minor spoilers on public patch details!

Oh, and sulky hounds don’t like cybernetic implants in their meals, so leave out the conquered enemy cyborgs. The favorite treat would, of course, be the hearts of the vanquished.

(Update: Lies! This week is Amazing Race 3 of 5, not 4 of 5 as I claim in the podcast.)

SWTOR PTS – Screenshot challenge

swtor 2013-09-09 16-17-22-37This is a screenshot I took today while checking out the PTS.

Mini-challenge: First one to duplicate this screenshot, in-game, with your own character, will get you some kind of (minor) prize on Jedi Covenant. I know it’s not all that inspiring, but I had fun getting this pic.


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