Behind The Games

The Behind The Games podcast

Tech Art – Interview with Farley Chery

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Farley Chery is an Associate Teaching Professor at Worcester Polytechnic Institute and renowned expert in Technical Art in games. We talk about Tech Art, kinematics, and his start in research, the games industry and teaching. We also talk about https://rigsofcolor.com, a project he sponsors focused on creating diverse models, rigs, and a platform for future inclusive, interesting game design.

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Games and Studios From PAX East 2023 – Behind The Games Podcast Special

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Back from PAX with ten big highlights and a dozen more shout outs to games, studios, and publishers that caught our eye among the tons that were there. This sampling looks across a bunch of game types and styles, shows off the games, and talks about the studios too. Special thanks to John Maloney who helped produce this on the ground at PAX on the New Overlords media team. Also special hello and shout-out to Folklore, Smol Games, Inktale, and Battery Staple studios who we’ve featured or interviewed in the past. Enjoy!

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Designing Game Seasons – Interview with David Staats

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David is a Senior Systems Designer for Crystal Dynamics, but we know him best for his work at Bioware on Star Wars The Old Republic. We talk to David about his origin story, the design of the “Galactic Seasons” seasonal reward track for SWTOR, and some principles of game design in general. Thanks, David!

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Layers Of Fun – Interview with Marcel Smorszczewski

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Marcel, Founder of Orion Games, along with the team there, are making an amazingly artistic action game that tracks across six distinct art styles. Marcel talks about the origins of the game and studio, what the layers of fun are that they needed to consider to refine the concept, and what’s next for Orion Games.

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AI Helping Make Games – Interview with Ricardo Sisnett

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While AI experiments are making headlines Ricardo Sisnett and the team at modl.ai are building tools that game developers can use now to make better games. We talk with Sisnett about his journey from biz tech to Riot to AI tech. We then get into how testing with AI is happening at scale today and where things are headed next. Thanks, Sisnett!

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Producing Games – Interview with Dazia Pineda

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Much like a book editor helps an author shape writing into a book and get it printed, a game producer and project manager gets all the creativity of the team and helps tie it together and get it in our hands. Dazia has been producing games and running projects for many years and tells us about that, about the games industry in Mexico, and about women in the industry across Latin America. Thanks, Dazia!

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Creating Coreborn – Interview with Hauke Gerdes

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Coreborn! Hauke Gerdes, Co-founder and Creative Director of Blankhans, joins us to talk about their in-development multi-player, survival, building adventure game! We’ve been following their public showcase of development as the game marches to an alpha soon and a potential release this year. Thanks, Hauke!

Check out Coreborn: Nations of the Ultracore at https://coreborn.gg

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Making Sail Forth And The Toy Within – Interview with David Evans

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One of the studios we featured on our PAX West follow-up episode was Festive Vector, the one person studio founded by David Evans. David, recently launched Sail Forth! We talk with David about the origin of the game, getting it made, and his philosophy of game development centered around the player and the “toy” in the game. Thanks, David!

Check out Sail Forth at https://www.sailforthgame.com/

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Red Queen Hypothesis – Interview with Sim YC of Nerdook Productions

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Rogue AI Simulator, launching right now, is only the latest in a series of games developed by Sim, a solo developer in Malaysia. We talk with Sim about his history going back to developing flash games, his actual dream job, and wide ranging topics including how the Red Queen Hypothesis means there’s no rest for a game dev. Thanks, Sim!

Check out Rogue AI Simulator at https://store.steampowered.com/app/1790370/Rogue_AI_Simulator

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Game School, Game Law – Interview with Ross Hersemann

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For help digging into a couple topics including game school and degrees as well as gaming industry law considerations, we are joined by Ross Hersemann, Legal Counsel, Founder of Loading Law, and Adjunct Professor at DePaul University. Thanks, Ross!

Get in contact with Ross at https://www.loadinglaw.com

Stay connected to us by subscribing on YouTube and your favorite podcast feed so you don’t miss the next interview. Enjoy!