Putting Players In The Story – Behind The Games chat with Ashley Ruhl

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Bioware and Star Wars the Old Republic is well known for the strength of its narrative. Cinematic, fully voiced cut-scenes that put the player in the story with a feeling of agency is difficult to achieve without clear narrative direction and vision. Ashley Ruhl has been involved with narrative direction from the start for SWTOR and has recently taken on full responsibility as Narrative Director. She talks with us about what that means, how a narrative director puts the player in the story, and how moments that matter are created. Excellent and insightful conversation… thanks, Ashley!

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