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This week @AIESema, @MaxTheGrey and Astromech EPC-99 talk about the talk about the San Diego Cantina and updated news on Fallen Empire as well as a certain carbonite popsicle that stole the show. We also cover other game news for the week from SWTOR in general and from our guild, Alea Iacta Est.
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Catch the live podcast and chat room on Monday nights around 10:30pm central at http://twitch.tv/newoverlords. On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Sema’a, Maurienne) Republic (Semaperdu). AIE guild information can be found at http://aie-guild.info/swtor
Podcast theme music by Dan-O at DanoSongs.com
I agree on most of your opinions regarding story is bioware’s core but the problem that not everyone is looking at is long-term commitment with the game.
with the way one story for all classes and factions there is no real long-term cycle to get the people on playing the game longer than there story goes.
And when raiders are minority in population and a lot of raiders might leave over time without NEW content (new meaning new not other modes or scaled up to 65), what will be the purpose to set all raids on endlevel when the targeted population does no longer exist? it’s the magic of showing more options in endlevel when people are bored from story/done story and they have nothing else to do for subbing.
Problem is the same for flashpoints. So in general, when a lot of grouping population (FPs and OPs) is leaving and story guys is there, who will show them how to play? It sounds mean but story enthusiasts are in general not the best in tactics and group aspects. People will not learn how to interact in groups and raids, what there role is and so on when the guys that ran in front of them normally are not there anymore.
I think it will be hard for newbies and story guys to run more than the stories when there are less guides, help and pioneers to make the walk and prepare the walk for them later on.
I played since beta and I play mostly raids and I’m a bit of RPler BUT if there is no new content besides the one-for-all story and Red Reaper HC, I will unsub at the end of the year. There is nothing that will buy me in on regular basis. They said: you have to sub to play the story and the chapters will come out monthly. So I play the first parts with launch and then wait until the story is done, sub for a month, play it, done.
And that’s how a lot of people will do it. Why paying 13 bucks a month for a story that will definitely not take the whole month to play when you can wait like 6 months and pay 13 bucks for 6 chapters instead?!
Long term motivation will decrease on a alltime low. I like the stories but on a sub-system? No way! Socialisation is now problematic and will get worse with Fallen Empire…
I appreciate the comment.
I think what you’ve outlined is more the traditional MMO view. I’m not far from that view myself, but that may not be the target for Bioware in the future.
I’m not sure they will go this far, but imagine a model where there are no Operations or FPs ever again. If Bioware thinks they can make story compelling enough releasing every single month *and* if they can get the kinds of numbers of people that purchase games like Kotor or Mass Effect to sub for maybe just 4 times a year, that could be wildly successful in their view. That’s equivalent to a huge number of people buying a class A game from them once per year. Add on top of that any additional sub months and Cartel Market purchases and it could be a whole new “Story Only” MMO model. An SOMMO, if you will.