Max

SWTOR Escape Pod Cast 36 – Cybertech

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-36 talk all about Cybertech. From mods to droid and ship parts, we talk through one of our favorite crafting skills. We also cover news for the week from SWTOR in general and from our guild, Alea Iacta Est in SWTOR. Of course, you’ll also hear what we have been doing lately.

Direct MP3 download link.

Our Wish of the Week: More grenades for Cybertech, but of the toy/troll variety. Dance grenade, cheer grenade, aoe glitter grenade… what about grenade. Chuck one into a crowd on the fleet and have fun.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 35 – 2.7 Story Arc Speculation

SWTOR Escape Pod Cast-Artwork This week @AIESema, @MaxTheGrey and Astromech EPC-35 talk about the story arc started in patch 2.7, what hints we have, what leaks we’ve seen and what our hopes are for what’s to come. We also cover news for the week from SWTOR in general and from our guild, Alea Iacta Est in SWTOR. Of course, you’ll also hear what we have been doing lately.

Direct MP3 Download Link

Our Wish of the Week: I’m on a Boat! With the expected coming of Manaan, we think it’s about time that boats are added to SWTOR. There’s a whole market of adaptive gear and emotes that could certainly follow. So yeah… get your towels ready.

(Let us know what your wishes for the future of SWTOR are and we can talk about them on the cast and feature them here.)

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 34 – Companions

SWTOR Escape Pod Cast-Artwork This week @AIESema, @MaxTheGrey and Astromech EPC-34 talk about companions and how they work in SWTOR. We cover how we set them up, how we use them, and which are our favorites. We also cover news for the week from SWTOR in general and from our guild, Alea Iacta Est in SWTOR. Of course, you’ll also hear what we have been doing lately.

Direct MP3 Download

Our Wish of the Week: Multi-person mounts! Awesome speeders like the new Desler we see in the Boston Cantina screenshots should really hold two people. Also, if no other player is hitching a ride then your active Companion can sit in the passenger seat!

(Let us know what your wishes for the future of SWTOR are and we can talk about them on the cast and feature them here.)

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 33 – Getting started with Crew Skills

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-33 talk about getting started with Crew Skills and Crafting. We cover the background, tips on the first Crew Skills you might want to pick up, and talk about what we like to do on new characters or even on a first character on a new server. We also cover news for the week from SWTOR in general and from our guild, Alea Iacta Est in SWTOR. Of course, you’ll also hear what we have been doing lately.

MP3 Direct Download

Our Wish of the Week: We are going to agree with the Bad Feeling Podcast guys here and wish for mini-games! They have some great ideas this week so we second the motion… make it so. (Let us know what your wishes for the future of SWTOR are and we can talk about them on the cast and feature them here.)

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 32 – Hard Mode Ops For The Casual Team

SWTOR Escape Pod Cast-Artwork This week @AIESema, @MaxTheGrey and Astromech EPC-32 talk about what it’s like for a casual operations team to start getting into “Hard Mode” operations, including some tips and tricks on the who, when, and how. We also cover news for the week from SWTOR in general and from our guild, Alea Iacta Est in SWTOR. Of course, you’ll also hear what we have been doing lately.

MP3 Direct Download

Anti-April Fools Actual Truth: For those newer to the Star Wars expanded universe, there are a series of books that cover “The Old Republic” as an era in Star Wars lore. The Old Republic: Revan in particular is an interesting lead-in to the current setting in SWTOR. You can find details at: http://en.wikipedia.org/wiki/Star_wars_books

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 31 – Galactic Stronghold Housing

SWTOR Escape Pod Cast-Artwork

This week @AIESema, @MaxTheGrey and Astromech EPC-31 collect all the news and rumors about the Galactic Stronghold hosing announcements and comb through them for everything we can find. We also cover news for the week from SWTOR in general and from AIE in SWTOR. Of course, you’ll also hear what we have been doing lately.

Direct download link.

Space lie of the week: With the Galactic Stronghold expansion, Agents and Smugglers will gain the Burgle ability. This will allow them to break into strongholds, ransack decorations, and rummage through your personal under armor drawer. This can be countered through the use of Guard Akk Dogs.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

Mistborn: The Final Empire

The Overlords have commanded us to READ, but you could scroll to the bottom for TL;DR!

Mistborn-coverI, for one, welcome our new Allomantic Overlords

I had been reading The Wheel of Time series by Robert Jordan on and off since about the time the first book was published in 1990. By the time I started running marathons in 2004 I had read all the books to that point and started listening to them all again while out training. They are fun and full of enough action to keep the miles from being dull. Jordan’s death in 2007 left that series incomplete and left loyal readers wondering if or how it would finish. Brandon Sanderson, fantasy author and reported Wheel of Time fan, was brought in at that time to finish the final three books based on Jordan’s notes. By most accounts, including mine, he did a spectacular job and wrote some of the best books of the later series. I hadn’t read Sanderson before that point but had heard the Mistborn series mentioned. Once I put the two together I put Mistborn: The Final Empire on my reading list.

Mistborn: The Final Empire kicks off a four book fantasy series, or what seems to me more of a trilogy and a related sequel set a number of years in the future. In it, Sanderson does some playing around with the basic idea of the prophesized hero coming to save the world (What if Rand failed in his ultimate mission in the Wheel of Time?) and ends up with a solid series that I found both unique and entertaining.

People, Places and Things

Mistborn: The Final Empire lays out the setting of this new universe as feudal empire that has been ruled over for the past one thousand years by a dark, brutally oppressive, immortal Lord Ruler. He seems to be a sort of Sith Emperor with the expected magical powers, lurking in the shadows. The rest of the population is purposefully split by class between the noble ruling class and the practically enslaved working class, called the Skaa.

On top of that setting, Sanderson has created what I found to be some unique and creative systems of magic based around various mystical uses of metals and alloys. In this book we mostly learn of the first, called Allomancy, which is the eating/drinking and “burning” of certain metal types to use their associated powers. These magic users are called Allomancers, with Mistings (single metal burners) and Mistborn (able to use all types) being two types. The narrowly defined powers per metal type and consumption of metal reserves creates a balanced plot device that allows magic with enough drawbacks and weaknesses to make the story situations work without seeming forced.

Sanderson also does a good job creating a set of characters with some level of depth that you can be interested in and care about. Add in some evil minions and strange creatures tied into the story (Steel Inquisitors with metal spikes for eyes, body copying Kandra doppelgangers, and brutish, orc-like Koloss), and a couple ominous, unseen, overlord gods and there is plenty to sustain a trilogy.

The Good, The Bad and The Ugly

I was pretty impressed at the uniqueness of the magic systems. The powers they offer come with the built in strengths and weaknesses that seem very natural and believable, but still offer some amazing capabilities that can be surprising even after you learn the rules. The twin powers of “pushing” and “pulling” of metals, for example, seem simple enough on their surface, but result in some interesting images and choreography that might be fun to see in a movie someday.

The systems of magic, a somewhat feudal style political system of Nobles and Skaa both being manipulated in various ways, and mysterious dark forces at play in a wrecked world make a complete if not super complex fantasy backdrop.

The development of the main character Vin, the young, oppressed, half-Skaa street urchin who discovers she has Allomantic powers, is relatively natural and believable. The downtrodden young orphan coming into magical powers is a recognizable piece of plot, but still a likely place to start. Kelsier, the early plot driver and mentor figure to Vin is a great character and a model charismatic, roguish hero of the moment. While the plot in this book and the rest of the series focuses on Vin, and I really like strong female lead characters, I think I might also have liked a Kelsier focused series.

The handful of other characters introduced in the book are interesting but not as developed. We learn more about them later in the series which helps. Of the “Lord Ruler” we know very little, and even less of the powers behind him and his actions. The lack of development of the antagonist side of things in this first book make it feel a little more like an incomplete mystery than an epic battle of the ages, possibly by design.

Most of settings are pretty bleak, ugly and oppressive to the reader as much as to the characters. It works and makes sense but can be a bit dark. As a side note, I think this would be one of the biggest limiting factors in creating a faithful movie version of these books. There’s just not enough brown paint and black ash in Hollywood to come close to creating a movie set.

TL; DR

Overall, I liked Mistborn and would recommend it. The unique world and it’s magic systems packaged inside the twisted backdrop of the “what if things went wrong” concept do work. Lighter in characters, complexity and depth than some other epic fantasy series it still holds together well and pulled me quickly into an easy read of the first three books. I recommend it!

SWTOR Escape Pod Cast 30 – Patch 2.7 Details

SWTOR Escape Pod Cast-Artwork This week @AIESema, @MaxTheGrey and Astromech EPC-30 build on the 2.7 flash point discussion from last week and talk about the rest of patch 2.7 on the Public Test Server. We also cover news for the week from SWTOR in general and from AIE in SWTOR. Of course, you’ll also hear what we have been doing lately.

Direct podcast download link.

Rumor of the century of the week: The two new storyline characters in patch 2.7 may actually be twins, but true to Star Wars universe rules they, and we, won’t find this out until they kiss at least once.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

EQNL – Tower of Orthanc – Isengard

EQNL-Orthanc-01

A dark overlord commanded that a certain tower be constructed… an so it has been done!

At the launch of the new biomes about a week ago I took the opportunity to find a new spot on a Tundra styled zone. I cleared the claims from the last ‘Castle on a Cloud’ project and started in on this one. It took quite a bit longer than I expected but the exterior model is now complete and the project is likely wrapped up for me at this point.

EQNL-Orthanc-Overview

This is mostly based on the Lord of the Rings movie version of the tower model. It’s about 344 voxels high and spans much of two claims high. The base is about 108×108 voxels. With those dimensions it’s technically between a 50% and 80% scale model but still looks scaled reasonably when you walk in, stand on the balcony above the entrance or stand up top.

I built one of the four columns and mostly copied from there to create the rest of the tower. Some of the stitching of the four pieces together and some detail work had to be done separately. Much of the cap was done all at once.

I did have a problem after first building about 80% of one of the towers and then trying to copy, not realizing that the entire column needs to slope toward the center as well as diminish in cross-section as it rose. That forced some rework.

Took about twice as long as I would have expected but I’m pretty happy with the results. Let me know if you have any questions or comments. It’s on Liberation – Tunnel, north east of the hub if you’d like to visit. Enjoy!

SWTOR Escape Pod Cast 29 – Patch 2.7 Flash Points

SWTOR Escape Pod Cast-Artwork

This week @AIESema, @MaxTheGrey and Astromech EPC-29 talk about the two new tactical Flash Points on the Public Test Server. These Flash Points introduce new characters and kick off the storyline that Bioware alluded to in their summer roadmap blog post. We also cover news for the week from SWTOR in general and from AIE in SWTOR. Of course, you’ll also hear what we have been doing lately.

Direct download link (sorry for the delay!)

Rumor of the century of the week: With the new levels being added to the fleet there is rumor of a secret level as well. Nobody has accessed it yet but data mining has found keywords including, “friendship”, “magic”, and “Darth Celestia”.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com


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