Max

SWTOR Escape Pod Cast 28 – Datacrons

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-28 talk about datacrons. What they are, how to get them and all the details you’d ever want to know. We also cover news for the week from SWTOR in general and from AIE in SWTOR. Of course, you’ll also hear what we have been doing lately.

Direct mp3 download link.

Link to the datacron spreadsheet here on NewOverlords.

Kuze video link for the Makeb +10 endurance datacron.

Rumor we wish was true: In the summer expansion there will be a new “+11 to all stats” datacron. It will take 11 people do attempt and will take 11 hours to complete. It will be awesome because… it goes to 11.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 27 – Scoundrel-Operative Healing

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey, Sten of AIE and Astromech EPC-27 talk about some of the trick of the trade for Operative/Scoundrel healers. We also cover news for the week from SWTOR in general and from AIE in SWTOR. Of course, you’ll also hear what we have been doing lately.

Rumor we wish was true: The next major expansion will feature a new race and class. The Kanaydian race will be able to roll as either the Imperial Goalie or Republic Lumberjack and will politely use variations on melee weapons. This race is not your buddy, pal.

Direct MP3 download link.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

EQNL – Castle for Cossette

EQNL - Cloud Castle 3I wanted to take the next steps in working with stone and some traditional castle type shapes. With cylinders, domes and arches worked out I decided to put together a small castle/keep arrangement and try a few of them together.

I also was looking for a unique location for the castle and after some playing with the “stucco” texture came up with something that looked like a piece of a cloud. Putting the two together I decided to put up a “Castle on a Cloud” (thanks Les Misérables.) The final piece was some sort of connector to the ground and what better way to climb up into the clouds than a beanstalk!

Here’s where it stands, rough structure, all dirt/stone:

EQNL - Cloud Castle 8 EQNL - Cloud Castle 7 EQNL - Cloud Castle 6 EQNL - Cloud Castle 5 EQNL - Cloud Castle 4 EQNL - Cloud Castle 3 EQNL - Cloud Castle 2 EQNL - Cloud Castle 1

This is probably as far as I’ll take it at this point and will likely be resetting the claim and going after some other brainstorm in the next day or two. If anyone would like a quick tour before demolition or has any questions let me know here or on Twitter. (Claim is on Serenity – Ravine @ 1:00 from hub and 40% of the way toward the rim.)

Keep Calm and Build On

SWTOR Escape Pod Cast 26 – Tips for Flashpoint Success

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-26 talk about Flashpoints and tips for starting them up and making them run smoothly. We also cover news for the week from SWTOR in general and from the AIE guild in SWTOR. Of course, you’ll also hear what we have been doing lately.

Rumors we’ve heard (lies!): Next evolution of tactical flashpoints will be tactless flashpoints. The bosses will bluntly tell you when you are doing it wrong… and that your gear looks funny.

Direct download MP3 link

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

EQN Landmark – Foundations

EQNL-Founder logoLearning more about the select, smooth and paint tools I decided to reset my claim and start some further experimentation. I was envisioning something more fantastic and the smoothed pillar towers seemed like a fun next step. Here’s the foundation I’m going to start experimenting on. However, I’m pausing here for the moment until I get the line tool to clean up those jagged edges and make the ramps more of what I’m looking for.

EverQuestNextLandmark64 2014-02-12 17-53-05-68 EverQuestNextLandmark64 2014-02-12 17-54-46-45 EverQuestNextLandmark64 2014-02-12 17-55-27-30

I’m on Serenity – Ravine still, about here:

EverQuestNextLandmark64 2014-02-12 17-58-40-70

SWTOR Escape Pod Cast 25 – Why we like Vanguards and Power Techs

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-25 talk about what a Vanguard and Power Tech is and why we like them. We also cover light news for the week from SWTOR in general and from AIE in SWTOR. Of course, you’ll also hear what we have been doing lately.

Radical speculation: Next expansion will extend crossover abilities between force and non-force users. Bounty Hunters and Troopers will gain force powers and Jedi and Sith will be allowed blaster off-hands!

Direct download mp3 link.

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

EQN Landmark – New Voxel Overlords

EQNL-Founder logoEverQuest Next Landmark has recently reached “alpha”, an early non-feature complete testing stage, and has opened to player testers that have either been invited to test via sign-up and limited selection, or that have purchased a pre-release game package.

Having done the latter, I spent some time in the past couple days checking it out. I’ll post in the future on my evolving review. For now, I’ll say that despite evolving features and plenty of bugs I got a kick out of getting in and trying out some building. I also wanted to post some pictures of a first building project I used to get acquainted with the tools and environment.

Finding “claim” or area in the landscape that you get to own and build on is a bit of a challenge, since space is limited while they open a limited set of servers and “islands” for testing. I managed to get some space on a mountainside and decided that for my first project I’d experiment with using the landscape rather than flattening the entire plot and building from there (not uncommon from what I’ve seen from players so far.)

EQNL-test1-1

I started at the top and cleared the area for the upper tower and laid the upper floor and surrounding crenellation.

Then, in a strategy I would not recommend necessarily, I went to the base of the mountain and built the lower, two floor crafting area shown here. From there, I carved out into the mountain base and then went back to the top and started carving down into the mountain, hoping that the two would meet in a roughly usable way.

I ended up with a four floor tower carved into the mountain with windows carved out on each floor. This overlooks a two floor crafting terrace, where I can keep my forges and crafting tables for now.

All in all it took a couple hours to craft with the very simple materials I used. I found it pretty compelling, though I don’t know if I’ll actually finish it from here or reset and try out a couple other ideas I have.

Let me know if you have any questions or want to hear more about EQNL!

(Oh… a “voxel” is a 3D pixel or a fancy name for the building block model that EQNL uses.)

EQNL-test1-2 EQNL-test1-4 EQNL-test1-3

SWTOR Escape Pod Cast 24 – 2014 Roadmap Discussion

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-24 bring you a futures discussion based on the 2014 Roadmap blog post. We also talk through the Q&A from the Phoenix Cantina Tour meet-up and cover the final details on the patch released today.

Direct MP3 Download

Radical speculation: Given how much the new KDY Orbital Lifter looks like it was based on a submarine research vessel we are quite sure that the next planet coming this year will be a water planet!

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 23 – Rakghoul Event Review

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-2-3 discuss the latest Rakghoul event and talk about some of the hidden and special elements that you may have missed. We’ll also talk about our opinions on it and predictions for when and how it might return. We also cover our quick tips for the week for Galactic Starfighter and, of course, talk about what we have been up to. 

Dangerously inaccurate and unsubstantiated rumor of the week: Jeelvic the Jawa is actually the source of the Rakghoul plague outbreaks and is using them as a business opportunity.

Direct podcast download link.

Are you a mature, team player interested in a supportive community? Come join AIE!

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu)

Podcast theme music by Dan-O at DanoSongs.com

SWTOR Escape Pod Cast 22 – Starting a Marauder-Sentinel

SWTOR Escape Pod Cast-ArtworkThis week @AIESema, @MaxTheGrey and Astromech EPC-2-2 discuss the basics of the Marauder/Sentinel advanced class and what you need to know as you roll a new one. We also cover our quick tips for the week for Galactic Starfighter and, of course, talk about what we have been up to.

For Galactic Starfighter this week we “Blame It On The Range” and point out a couple aspects of weapon range that you’ll want to take into account as you set up your loadouts and upgrades.

Dangerously inaccurate and unsubstantiated rumor of the week: Next expansion will include a Western themed planet ruled over by an ancient Jedi named Clint Eastwalker.

Direct podcast download link.

Are you a mature, team player interested in a supportive community? Come join AIE!

On Jedi Covenant, find Max playing as: Imperial (Max’z, Mhax, Mhaxs, Mhaxz) Republic (Maxz, Maxxz, M’axz) and Sema playing as: Imperial (Maurienne, Enne) Republic (Semaperdu) and Machia playing as: Imperial (Machia, Jolika) Republic (Mac’hia, Makia)

Podcast theme music by Dan-O at DanoSongs.com


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